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Showing posts with label Games. Show all posts
Showing posts with label Games. Show all posts

Wednesday, June 30, 2021

Richard Dawkins talks about the genetic code and information

This is a video published a few weeks ago where Jon Perry interviews Richard Dawkins. Jon Perry is the author of animations posted on his website Stated Clearly. He (Perry) has a very adaptaionist view of evolution—a view that he got from Richard Dawkins.

The main topic of the interview concerns DNA as information and the genetic code. Both Dawkins and Perry give the impression that the only kind of information in the genome is the genetic code (sensu stricto); in other words, the code that specifies a sequence of amino acids using the sequence of nucleotides in a coding region [The Real Genetic Code]. Dawkins makes the same point he has often made; namely, that this is a real code just like any other code.

Perry points out that most people don't understand this, including many atheists who argue that the "code" is merely an analogy and not to be taken literally. Atheists, and others, also argue that the information content of DNA includes lots of other things such as genes that specify functional RNAs and sites that bind proteins. It's hard to argue that a gene for tRNA functions as any kind of a code and it's hard to argue that the DNA binding sites in origins of replication are codes even though you could argue that they carry information.

I don't get excited about arguments over whether DNA carries "information" because there's not much to be gained by such arguments. Who cares whether the genetic code falls under the definition of "information theory"? However, I do get annoyed when people say that the ONLY information in DNA is in the form of the genetic code.

Watch the video and let me know what you think. Jerry Coyne watched it and he wasn't the least bit bothered by the things that bothered me [A discussion on genetics, evolution, and information with Richard Dawkins].


Monday, May 10, 2021

MIT Professor Rick Young doesn't understand junk DNA

Richard ("Rick") Young is a Professor of Biology at the Massachusetts Institute of Technology and a member of the Whitehead Institute. His area of expertise is the regulation of gene expression in eukaryotes.

He was interviewed by Jorge Conde and Hanne Winarsky on a recent podcast (Feb. 1, 2021) where the main topic was "From Junk DNA to an RNA Revolution." They get just about everything wrong when they talk about junk DNA including the Central Dogma, historical estimates of the number of genes, confusing noncoding DNA with junk, alternative splicing, the number of functional RNAs, the amount of regulatory DNA, and assuming that scientists in the 1970s were idiots.

In this episode, a16z General Partner Jorge Conde and Bio Eats World host Hanne Winarsky talk to Professor Rick Young, Professor of Biology and head of the Young Lab at MIT—all about “junk” DNA, or non-coding DNA.

Which, it turns out—spoiler alert—isn’t junk at all. Much of this so-called junk DNA actually encodes RNA—which we now know has all sorts of incredibly important roles in the cell, many of which were previously thought of as only the domain of proteins. This conversation is all about what we know about what that non-coding genome actually does: how RNA works to regulate all kinds of different gene expression, cell types, and functions; how this has dramatically changed our understanding of how disease arises; and most importantly, what this means we can now do—programming cells, tuning functions up or down, or on or off. What we once thought of as “junk” is now giving us a powerful new tool in intervening in and treating disease—bringing in a whole new category of therapies.

Here's what I don't understand. How could a prominent scientist at one of the best universities in the world be so ignorant of a topic he chooses to discuss on a podcast? Perhaps you could excuse a busy scientist who doesn't have the time to research the topic but what excuse can you offer to explain why the entire culture at MIT and the Whitehead must also be ignorant? Does nobody there ever question their own ideas? Do they only read the papers that support their views and ignore all those that challenge those views?

This is a very serious question. It's the most difficult question I discuss in my book. Why has the false narrative about junk DNA, and many other things, dominated the scientific literature and become accepted dogma among leading scientists? Soemething is seriously wrong with science.


Wednesday, September 23, 2015

For the King gets greenlit and furry companions

My son's new game, For The King, is doing well on Kickstarter. So far they have over 1600 backers and over $78,000 [Kickstarter: For The King]. They met their launch goal within 24 hours and now they're adding stretch goals when additional support comes in.


I'm excited that they've reached $75,000 because that activates the "Furry Companions" addition to the game. You'll be familiar with the concept if you remember Hack and NetHack [see Pet - WikiHack]. You now get a pet in For The King. But be careful! Sometimes your pet can turn on you and you don't want that to happen if you have a pet dragon or a pet cockatrice.

In other news, the team has created musicians ...
As we near the inevitable Furry Companions stretch goal, we have our sites now on The Sound of Music stretch goal. The Sound of Music will add musicians and musical instruments to the game along with some potentially awesome mechanics. Primarily a support class, musicians make everyone around them better through their inspiring songs and ballads.

We'll be experimenting with some unique mechanics for this class like having them guarantee a successful slot for other party members if they successfully play an inspiring ballad. However if they miss a few notes it may have the opposite effect, so you'll have to use this ability wisely. They can potentially use the reverse of this ability against their enemies, forcing them to fail a slot. In this manner they can neutralize enemy special attacks and critical strikes if they're on key.

Different instruments will allow for different abilities so the option will also be there for them to play ballads of destruction doing AOE type damage to groups of enemies. Think Fire Lutes! We're really excited about this class and can't wait to share our ideas and progress on it with you.
I'm relieved at this description 'cause I was worried that the musicians would play the kind of music that my son used to listen to when he was growing up!

Give them more money if you want The Sound of Music. (I suspect that this stretch goal is aimed at Ms. Sandwalk and my daughter and granddaughter.)

The most exciting news is that For The King has been Greenlit. I suspect that most Sandwalk readers don't have any idea what this means. It means that the game has been accepted by the Steam community so it will be published on Steam—a fantastic gaming platform: Steam Greenlights For The King. They got voted in within 5 days!

I'm beginning to think that this game will be a success and my son and daughter-in-law won't have to move into our basement. Thanks to all Sandwalk readers who supported my son.



Thursday, September 17, 2015

For The King: Kickstarter meets its launch goal in 24 hours!!!!

Recall that my son, Gord, and his friends Colby Young, David Lam, and Sean Hoyle [The Dev Team] formed IronOak Games to create "For The King." They need money to pay for development. I promoted their Kickstarter campaign at: Kickstarter - For The King.

I'm delighted to announce that they have met their threshold goal of $40,000. That means that all the donations will go through and the project has launched! (You need to achieve a minimum goal or none of the Kickstarter donations count.)

Gord posted a little happy dance video to celebrate.


They are now at $52,000 with over 700 backers. Because they reached the minimum goal, they have activated "stretch goals" where they can add extra features to the game. Here's what the Dev Team said in a email message to the supporters.
What a few days it’s been! First of all.....we did it! Thank you to so many people for backing us, sharing the project and showing interest! It’s really amazing, we’ve been humbled and just couldn’t be happier. An extra special thanks to our friends, family and colleagues who supported us as soon as the campaign was live, you people are awesome!

We worked immense hours as the launch date got closer and closer, fine tuning and polishing everything we could think of. It was a great feeling to hit the green Publish button, but I’m not going to lie, we were terrified. It feels really good to have people appreciate something we believe so firmly in.

The next order of business is that we already hit a mini stretch goal, The Dead Shall Rise! As a big thank you, all of our Kickstarter backers will be able to play as the adorable undead and carry on with their adventure even though death clearly came knocking a long time ago. To clarify, the undead skins are just aesthetic alternatives for our 6 core playable characters which grant no gameplay advantage whatsoever.

Looking ahead we are beginning to creep up on the Frost Realm stretch goal! I am so excited because we were forced to make some cuts from the our core set of realms and we made the hard decision of removing it. This was done not because we didn’t want it in the game but because it needs the extra attention to be everything it should be!
The Frost Realm will be a whole new biome with its own crippling weather and secluded boroughs to discover. New scourges, yetis, ice dungeons and other frozen abominations terrorizing the foolish who seek adventure. This will be a truly savage addition to Fahrul’s colorful kingdom.

I should mention that the speed at which this all unfolded blindsided us, sorry for any delays! Stretch Goal reveal will be coming shortly!

For The King!

I bought a university and a professor-sage character who gives players advice on how to win the game. Ms. Sandwalk bought a village fair with a princess who lets you win valuable prizes in the midway games. Now we have to design our characters. You will encounter them in the game!

The Frost Realm is cool1 but I'm looking forward to the next stretch goal at $70,000. I'm not supposed to tell you what it is but here's a hint ... it's one of the most important features in Hack!

Keep donating to make the game even better.

Here's a video that I hadn't seen before. It features my son (and a few other dudes)! I'm so proud of him. He couldn't have done any of this without a business degree from McGill!



1. Pun intended.

Tuesday, September 15, 2015

For The King Kickstarter Campaign Begins

My son, Gord, and his friends Colby Young, David Lam, and Sean Hoyle [The Dev Team] formed IronOak Games. Their first game will be "For The King" and they need money to pay for development. I am shamelessly1 promoting their Kickstarter campaign at: Kickstarter - For The King.

I'm buying a university and a professor-sage character who gives players advice on how to win the game. Ms. Sandwalk is buying a village fair with a princess who lets you win valuable prizes in the midway games.

For only $50 you can name a ghost after yourself or your favorite creationist! And for $175 you can become a dead adventurer or name one after Richard Dawkins or Stephen Jay Gould! For $500 you can become a Scourge in the game. This is ideal for the trolls who infest Sandwalk.


$15 - TRAVELER

+Digital Copy of the Game (Includes Early Access on Steam, PC or Mac)

$20 - QUEST RUNNER
+Closed Beta Access
+Backer Forum/Poll Access
+KS Exclusive PC and Phone Wallpapers
+Digital Copy of the Game (Includes Early Access on Steam, PC or Mac)


$25 - ADVENTURER (EARLY BIRD) Limited reward (250 left of 250)
-Get everything from the Adventurer Tier below at a discounted price!

$30 - ADVENTURER

Includes all rewards from the tiers below plus:
+KS Exclusive In-Game Hat Skins for each of the main characters
+Your name in credits
+Digital "Illustrated Adventuring Guide"
An experienced adventurer never leaves home without their favorite hat. Unlock hats for each of the main characters so you can adventure in style.

$40 - BANSHEE (EARLY BIRD)
Limited reward (100 left of 100)
-Get all the Banshee level rewards at a discounted price

$50 - BANSHEE
Includes all rewards from the tiers below plus:
+A ghost named after you in game!
+A digital print of the lore page for your ghost
+Original soundtrack by John Matz as digital download
Your body is no more, but your spirit lives on! Your ghost will appear near the graveyard as an enemy (with your name) which players can encounter and fight


$70 - WRAITH
Includes all rewards from the tiers below plus:
+Upgrade your in-game ghost to a Wraith
+A digital print of the lore page for your Wraith
+An exclusive KS BackPack skin for your characters
Be directly responsible for even more carnage and suffering by being able to attach your name to a powerful Wraith that roams the areas surrounding the graveyard and places deep underground.

$80 - LET'S GET PHYSICAL! (EARLY BIRD) Limited reward (25 left of 25)
+Get the rewards of the Let's Get Physical Tier at a discounted rate!

$95 - LET'S GET PHYSICAL!
Includes all rewards from the tiers below plus:
+Physical "Illustrated Adventuring Guide"
+For The King or IronOak T-Shirt (Your choice)
-Shipping included for anywhere in US or Canada
-Please add $20 for shipping to other countries

$125 - DESIGNER - BLACKSMITH Limited reward (30 left of 30)
Includes all rewards from the tiers below plus:
+Design an in game item, weapon, or armor piece.
+Receive a one of a kind physical print of your item in a lore page style
+Designer Credit
-Shipping included for anywhere in US or Canada
-Please add $20 for shipping to other countries
Work with the design team to create an actual item that will appear in the game. Choose between a weapon, helmet, herb, or other trinket. Describe it's appearance and positive/negative effects!

$175 - DESIGNER - REAPER Limited reward (25 left of 25)
Includes all rewards from the non-designer tiers below plus:
+Become a dead adventurer whose body can be found in game.
+Receive a one of a kind digital print of your dead body in a lore page style.
+Designer credit
-Shipping included for anywhere in US or Canada
-Please add $20 for shipping to other countries
Your quest has come to an untimely end but you can still serve the king. Choose how you died, your appearance and name, and what you may have been carrying for other more fortunate adventurers to find.


$250 - FOR THE KING! - NO PHYSICAL
Includes all rewards from one of the designer tiers below plus:
+Includes 2 additional digital copies of For The King (3 total)
+Receive any future For The King DLC, Expansions, or Add-Ons for free
+Choose to design an in game item or dead adventurer (see designer tiers for more details, no physical print)
+Special Executive Producer Credit
Great for international supporters, no shipping costs. Bring along your friends with a total of 3 copies for the ultimate cooperative adventure with free DLC forever on all 3 games. Plus you get to choose to design an in game item or dead adventurer (see designer tiers for more details).

$300 - FOR THE KING!
Includes all rewards from one of the designer tiers below plus:
+Includes 2 additional digital copies of For The King (3 total)
+Receive any future For The King DLC, Expansions, or Add-Ons for free
+Choose to design an in game item or dead adventurer (see designer tiers for more details)
+Special Executive Producer Credit
-Shipping included for anywhere in US or Canada
-Please add $20 for shipping to other countries
Bring along your friends with a total of 3 copies for the ultimate cooperative adventure with free DLC forever on all 3 games. Plus you get to choose to design an in game item or dead adventurer (see designer tiers for more details)

$500 - CREATOR - SCOURGE Limited reward (5 left of 5)
Includes all rewards from the non-designer tiers plus:
+Become a scourge in game!
+Receive a one of a kind physical lore page about the scourge you created!
+Special Executive Producer and Creator Credit
-Shipping included for anywhere in US or Canada
-Please add $20 for shipping to other countries
If you can't beat 'em, join 'em! Work with our design team to create, design, and name a scourge, give them some wicked game altering abilities and be immortalized in game as the one everyone loathes!

$1000 - CREATOR - HERO Limited reward (5 left of 5)
Includes all rewards from the non-designer tiers plus:
+Become a playable character in game!
+Receive a one of a kind physical lore page about the character you created
+Special Executive Producer and Creator Credit
-Shipping included for anywhere in US or Canada
-Please add $20 for shipping to other countries
The ultimate hero. Work with our design team to create a character's traits, appearance, class, starting items and special abilities. Immortalize yourself or just be creative. Your character will appear in game as an adventurer that everyone can play.



1. Well, maybe a little bit of shame. But what's the point of having a blog if you can't use it to help keep your son from living in our basement?

Monday, September 14, 2015

For The King: Get ready for Kickstarter

Colby Young, Gordon Moran, David Lam, and Sean Hoyle of IronOak Games are making a game called For The King.

Follow them on Facebook at IronOak Games or on Twitter at IronOakGames.
For The King is a turn based RPG that can be played solo or cooperatively online. Featuring long term strategic adventuring, turn based combat, and persistent choices, For The King aims to distill the epicness of traditional RPGs into an adventure that can be completed from beginning to end in a single session. Players must survive cunning enemies and creatures, wicked weather and brutal traps in their quest to solve the mysterious death of the king and bring order to the land.
  • Online Multi-Player Adventure: Embark on your own or with up to 3 people online. Travel and fight together or dare to set off on your own.
  • Short, Epic, Replayable: All the grandness of an epic adventure distilled into a 2 hour highly replayable game from start to finish.
  • Turn Based Combat: Turn based combat with unique slot and combo system, battle stances, focus points, items, and special abilities.
  • Strategic Procedural World: The map, realms, and locations you'll encounter will be different every play through. Every time it's a unique adventure.
  • Persistent Lore: Collect and research in lore to build a unique game world by unlocking special persistent game mechanics in the order of your choosing.
  • Day/Night Cycle: New challenges and horrors emerge at different times of day.
  • Persistent Weapon Crafting: Craft powerful weapons over multiple play throughs.
  • Dynamic Weather and Nature: Encounter weather and natural events that have a variety of effects, good and bad.

Gordon Moran1 is the artist responsible for most of the images you see in the trailer below. He did not inherit his talent from me.

This is a game for those of us who loved Hack and Rogue and don't like the modern games.

If you like the idea, get ready for the Kickstarter campaign that begins tomorrow. As soon as it starts, I'll post the link and the list of rewards. I'll also tell you what characters Ms. Sandwalk and I are buying. You will get to see them when you play the game.

If you give enough money you may be able to name an evil character. Wouldn't it be fun to battle "Casey Luskin" or Jonathan Wells"?




1. He is my son. I have a personal interest in promoting this game. I don't want him moving into the basement. Just so you know.

Friday, July 31, 2015

For the King - Teaser Trailer

This is the game my son, Gordon Moran, and his friends at IronOak Games are developing. Please send him lots of money when Kickstarter is activated in September.

I'm buying a university and a professor character for the game. The professor will battle the forces of evil and superstition. Ms. Sandwalk is contributing enough for a medieval faire with lots of games where you can win prizes.

Find out more at http://www.ironoakgames.com.